Of course, the main reason for that is dredge. Because, in spite of it being a seemingly innocuous common, it’s had long legs and quite an impact on the game over the years. Stinkweed Imp actually has never been reviewed on Pojo before now, hence my picking it. What does an annoying imp have to do with Thanksgiving? You tell me. If a card’s going to only do one thing, it should do it well – and Stinkweed Imp does what it does very well indeed. It’ll defend well, with low enough toughness that it’s likely to die and let you take another shot at stocking your graveyard. It’s obviously a more defensive card than the Grave-Troll, but if your graveyard isn’t quite lining up the way you want it and you need more time, it’s the card you want. It’s one of the most efficient ways in Magic to put a lot of cards in your graveyard at once, and much like the more spectacular Golgari Grave-Troll, it’s pretty good if you have to cast it, too. I even saw versions that won with Mortivore, but the “old school” Dredge isn’t as famous now as the combo version.īut whichever version you play, Stinkweed Imp is a staple for it. The early Dredge decks were more like control decks, using the keyword to build up their graveyard and use it as a resource to outlast the opponent. The super-explosive version we usually talk about needed the Time Spiral block’s Dread Return and Narcomoeba to achieve its full potential. There used to be a joke that playing against Dredge is like playing Magic against someone who’s playing an entirely different game.
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